Alpha 2 Omega Books: Computers
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9780805347807 Stubblefield, William A., Artificial Intelligence: Structures and Strategies for Complex Problem Solving
Stubblefield, William A.
Artificial Intelligence: Structures and Strategies for Complex Problem Solving
Fine condition. Benjamin Cummings, 1992. Reprinted edition. Brown hardback(very small nick/tear on the edge of the spine, two small nicks on the edges of the cover)in fine condition, no Dj. Illustrated with b/w drawings. Nice and clean pages with a small ink mark on the outer edges, crease inside the pages. Nice and clean book in fine condition. No Dj. 740pp including Bibliography, author index, subject index and list of illustrations. Heavy book. Product Description: Written by a leading international consultant in AI, this book delivers a balanced and comprehensive introduction to both the principles and practical applications of Artificial Intelligence. The discussion of AI theory and development is richly illustrated with AI solutions presented in three languages--CLOS, LISP, and PROLOG. n nFrom the Back Cover n n nArtificial intelligence (AI) began as the quest to create machines that could think for themselves and (perhaps) out-think humans: the holy grail of computing! Over the years, while still exploring the mechanisms that enable thought, AI has evolved into a more pragmatic discipline. AI uses different strategies to solve the complex practical problems that present themselves wherever computing technology is applied. Also, intelligence itself is now known to be too complex to be described by any single theory - instead, a constellation of theories characterize the subject from different levels of abstraction. At the lowest levels, neural networks, genetic algorithms and other forms of computation aid understanding of adaptation, perception, embodiment, and interaction with the physical world. On a more abstract level, designers of expert systems, intelligent agents, stochastic models, and natural language understanding programs reflect the role of knowledge and social processes in creating, transmitting and sustaining knowledge. Further, logicians propose deduction, abduction, induction, truth-maintenance, and other models and modes for reasoning. n nIn this fourth edition, George Luger touches on all these levels of structures and strategies for complex problem solving, as well as conveying excitement for the study of intelligence itself. He shows how to use many different software tools and techniques for addressing the complex problems that challenge the modern computer scientist. n n n nThe trademark features of this best-selling text are: n na thorough and balanced treatment of the foundations of AI nthe combination of theoretical foundations of intelligent problem solving with the data structures and algorithms needed for implementation nexample programs written in LISP and PROLOG Putting practical applications of AI into context nunique discussion of the social and philosophical issues of AI n n n nIn addition, this thoroughly updated fourth edition includes: n nthe incorporation of more agent-based problem solving nnew material on reinforcement learning nimproved chapters on Bayesian-based inference techniques, including belief networks nmodel-based reasoning and planning examples from the NASA space program nupdated material on Natural Language Processing ncomments on the AI endeavor from r perspectives of philosophy, psychology and neuro-physiology n n n nArtificial Intelligence: Structures and Strategies for Complex Problem Solving is ideal for a one or two semester university course on AI, as well as an invaluable reference for researchers in the field or practitioners wishing to understand and employ the power of current AI techniques in their work. Fine/No Jacket. ISBN: 9780805347807
Alpha 2 Omega BooksProfessional seller
Book number: 215
GBP 22.80 [Appr.: EURO 26.75 US$ 28.72 | JP¥ 4489]
Keywords: : 9780805347807

9781906064266 Sutton, Maura, Tomb Raider Underworld: The Complete Official Guide
Sutton, Maura
Tomb Raider Underworld: The Complete Official Guide
Fine condition. Piggyback Interactive, 2008. Large format paperback(small nick on the edges of the cover) in fine condition. Illustrated with many colour drawings, maps, diagrams. The magazine is as new with a small crease on the edges of the pages. 194pp including index. Heavy magazine. Fine. ISBN: 9781906064266
Alpha 2 Omega BooksProfessional seller
Book number: 8297
GBP 32.00 [Appr.: EURO 37.25 US$ 40.31 | JP¥ 6301]
Keywords: : 9781906064266

9780672324192 Walnum, Clayton, Sams Teach Yourself Game Programming with DirectX in 21 Days
Walnum, Clayton
Sams Teach Yourself Game Programming with DirectX in 21 Days
Fine condition. Sams, 2002. First edition-second printing. Large format paperback(small ink mark and scratch on the back cover, two small nicks on the edges of the cover and spine) in fine condition. Illustrated with b/w drawings, tables, diagrams. The CD-Rom includes:DirectX 8. 1 SDK, PaintShop Pro 7, All of the examples developed in the book. The book is new with a small nick on the edge of the pages. 714pp including Appendices A to D, index. This is very heavy book(approx 1. 3 Kg). Product Description: The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material. Fine. ISBN: 9780672324192
Alpha 2 Omega BooksProfessional seller
Book number: 2034
GBP 25.30 [Appr.: EURO 29.5 US$ 31.87 | JP¥ 4982]
Keywords: electronic games video 21 9780672324192

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