't Duveltje: Computertoepassingen/Games
found: 2 books

9781598632606 Jones, Angie; Oliff, Jamie, Thinking Animation: Bridging the Gap Between 2D and CG.
Jones, Angie; Oliff, Jamie
Thinking Animation: Bridging the Gap Between 2D and CG.
Thomson, course technology, 2007-345 pp. Softcover Ils. Zeer goed. Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG.
't DuveltjeProfessional seller
Book number: #1001-958
€  24.95 [Appr.: US$ 29.26 | £UK 21.5 | JP¥ 4210]
Keywords: 9781598632606

9780060736811 Takashi Iijima, Action Anatomy For Gamers, Animators, and Digital Artists.
Takashi Iijima
Action Anatomy For Gamers, Animators, and Digital Artists.
Harper Design, 2005-176 pp. Softcover keurig/ als nieuw. Experience real human body structures and movements with this indispensable guide to the the digital expression of anatomical mechanisms. Impressive graphic details, along with clear explanations, explore the character animation of each body part and movement as illustrated for art directors, designers, and animators. Packed with 650 full-color computer-graphic visuals, and covering more than 280 useful topics, with commentaries on every body part, bone, and muscular movement, this comprehensive body-animation graphic manual is a must have for every digital artist and designer!.
't DuveltjeProfessional seller
Book number: #1001-959
€  35.00 [Appr.: US$ 41.04 | £UK 30 | JP¥ 5906]
Keywords: 9780060736811

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